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About

Blood Frontier "Alpha 2"
Blood Frontier "Alpha 2"

Blood Frontier is a total conversion game environment based on Cube Engine 2 (Sauerbraten), the simplicity of which is carried over and expanded upon. The project tries to work closely with this and other gaming communities, to provide a better overall game experience, with a primary goal of creating a adventure based game environment that is flexible, fun, easy to use, and pleasing to the eye.

Blood Frontier "Alpha 1" Concept
Blood Frontier "Alpha 1" Concept

The project originally started as a sci-fi zombie-horror theme set on Mars by Anthony "Acord" Cord, who was heavily influenced by the disappointment following the release of "Doom 3" among other recent brand name games, and his dislike for the current game development options like "Torque" and "Game Maker Studio". During the initial stages of development, it was simply called the Untitled Sauer Mod, during which he was assisted by a fellow Cube Engine modder, Quinton "Quin" Reeves, who helped with coding advice while at the time developing his own modifications for Sauerbraten.

"Bots For Sauerbraten" Teaser
"Bots For Sauerbraten" Teaser

Quin had started out by making Bots for Sauerbraten then moving on to something more ambitious with SauerMod which in its final stages featured a Side Scrolling Platformer game, as well as a rudimentary Kart Racing Simulation demo. After releasing the first Blood Frontier Alpha, Quin approached Acord about taking over the coding for the project so that they could each focus their efforts in the areas they knew best, rather than trying to spread across things they didn't have experience with. With the obvious acceptance of the offer, Quin terminated his SauerMod project, and converted the codebase to Blood Frontier.

Blood Frontier's GUI
Blood Frontier's GUI

Despite some skepticism, Acord and Quin continued to work fairly silently for a year, slowly gaining interest from developers like Lee "eihrul" Salzman, the lead programmer for Cube Engine 2, who eventually started helping with backports, along with advice on using the engine better and tips for making a better game, based on his long standing experience in the industry. Eventually enthusiasts like "Hirato", Joshua "Verbalshadow" Blocher, came along to offer much needed moral support; tidbits such as scripting, documentation, gui artwork, general collaboration, and game design.

SauerMod's "Kart Racer"
SauerMod's "Kart Racer"

During its life, the goals of the project have shifted dramatically from its original concept, lending itself toward a more balanced gameplay, completely at the control of map makers, while maintaining a general theme of tactics and low gravity. Building upon a main philosophy of making a game everyone likes, Quin attempts to make the development process even more open, with ideas coming in from every direction; from your average player to your seasoned developer, Blood Frontier is a game with a true open source nature at its core, advocating "by the people for the people".

Waypoints in Action
Waypoints in Action

Looking to the future, Acord and Quin would like to pursue other ideas and gameplay styles under the same umbrella, offering both free and paid services to the public, while maintaining its core philosophy of free (as in beer), and making money from sub-projects, special addons, technical support, among other things.

SauerMod's "Side Scroller"
SauerMod's "Side Scroller"

The main adventure component of Blood Frontier will always be Free and Open Source Software, the only restriction is that currently you are free to distribute but not copy or reuse the artwork without permission. Like the business model used by iD, where they release their source code after some time, this project eventually release its assests under an as-yet undetermined Open Source Initiative approved License, once it reaches full version.

For a full list of people who have contributed see the Credits. For licensing information, please see the License.

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