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Blood Frontier "Alpha 2"
Blood Frontier "Alpha 2"

Blood Frontier is an open source cross platform game, using SDL and OpenGL; you can download it for both PC (Windows, Linux, BSD, etc) and Mac. You can also get it through our Subversion repository and live on the bleeding edge of development.

Current Release: v0.75 "Alpha 2" It's bloody fun!


In the distant future, humanity has spread throughout the solar system, to Mars and beyond. A vast communications network bridges from colony to colony, human to machine, and machine to human. This seemingly benign keystone of modern inter-planetary society, however, appears to be the carrier of a mysterious techno-biological plague. Any persons so-connected seem to fall ill and die, only to return as ravenous, sub-human cannibals. You, a machine intelligence, an android, remain unafflicted by this strange phenomenon and have been tasked with destroying the growing hordes of the infected, while, hopefully, locating and stopping the source of the epidemic.

Blood Frontier "Alpha 2" In-game
Blood Frontier "Alpha 2" In-game

Blood Frontier is a single-player and multi-player first-person shooter game, built as a total conversion of Cube Engine 2, which lends itself toward a balanced gameplay, completely at the control of map makers, while maintaining a general theme of tactics and low gravity. In a true open source "by the people for the people" nature, it tries to work closely with the gaming and open source communities to provide a better overall experience, taking all sorts of feedback from your average player, to your seasoned developer, aiming to create a story-driven game environment that is flexible, fun, easy to use, and pleasing to the eye.

Features include all the amazing builtin (and online/cooperative) editing, scripting, and rendering capabilities of the Cube Engine 2, in addition to in-house work which has, or endeavours to have:

  • Unique, original, and fun gameplay, storyline, theme, artwork, and content. Pushing the boundaries of open source first person gaming.
  • More configurable, providing an extensive range of world variables for mappers and game variables for players/admin to control every aspect.
  • Play plain ol' deathmatch, instagib, ctf, duel, lms, or use the select range of mutators and myriad of variables to create your own.
  • Item domination and dropping, fight for your lives over a great range of weapons, each with its own distinct personality, pros, and cons.
  • Strong artificial intelligence (A.I. or "Bots") capable of participating within all modes of its deathmatch environment, even online.
  • Improved editing displays and capabilities, with automatic map package creation and online transfers completely transparent to the user.
  • Enhanced engine systems, with extra goodies like stereoscopic or anaglyph view modes, and unique mouse settings.

The main adventure component of Blood Frontier will always be Free and Open Source Software, and you can contribute to it too. The only restriction is that currently you are free to distribute but not copy or reuse the artwork without permission. This project will eventually release its assests under an as-yet undetermined open source license, once it reaches full version. For a full list of people who have contributed see the Credits. For licensing information, please see the License.

Support This Project

You're encouraged to help the project by joining in with the rest of the community to make a better project! You can do this by participating in our Chats and Community, or using the SVN (Subversion) repository, and reporting any issues, ideas, suggestions, or comments you might have. If you are feeling particularly generous, you can donate and help support our development efforts! If you're interested in donating to a specific person or task, be sure to check out our Fundraising page.

The project is Free and Open Source meaning that you can both use it for free, and you can be apart of it by contributing in whatever way you can. These are people who have helped shape Blood Frontier into what you see today, and they are regular people just like you who volunteer their time in the spirit of making a really cool game, your name could be here too.

Developers

Anthony "Acord" Cord Original Blood Frontier concept, most art assets and content
Quinton "Quin" Reeves Gameplay and AI code/design, community and website management
Lee "Eihrul" Salzman Backports from Cube Engine 2, support, encouragement, code advice and speed improvements
"Hirato Kirata" Testing and development assistance
Joshua L. "Verbalshadow" Blocher GUI and HUD artwork
Alex "Blackshoe" Anguix Sound effects design
Kurt "Kurtis84" Kessler Maps (smouldering)
Mike "MitaMan" Poeschl Maps (mpspbf1, mpspbf2)

Supporters

"PunDit", Michael "Frabato" Reece

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