News:Blood Frontier Alpha 2 Released
From Blood Frontier
Finally, after a heap of delay, Blood Frontier Alpha 2 is out. the Cube Engine Forums, the parent game and engine project for Blood Frontier, Co-Author Anthony "Acord" Cord made the announcement.
It's been over a year coming, but we've finally released Alpha 2 of Blood Frontier. If you feel like shooting the hell out of strangers and some fairly good AI that plays online, drop on by and download it: http://sourceforge.net/project/showfiles.php?group_id=198419
This release feels really good - way more solid. The graphics are a huge improvement, and I've replaced almost everything in the whole project at least once, maybe more. The gameplay is super solid, you can add bots in to play online. The models are *almost* professional quality. I'm getting there, dammit. There are now a lot more modes, including mutators a la unreal. If you like CTF, try mayhem - it swaps the team spawns and results in some fairly maniacal firefights.
The online AI is the beginning of implementing monsters as well - once completed, this sucker will be multi-player online co-op against hordes of the undead. Due to the fact that it utilizes an altered P2P system, the more people you have online, the more bots you can add without lag - at least until your processor gets hot.
Very, very graphics intensive. Everything has normal mapping, parallax mapping, specularity mapping etc. That is something that'll need to wait until Alpha 3 though(hopefully NOT another year-long wait). For now, I'm taking a much deserved break from my PC for awhile. One nice thing: Now we have the ability to release the occasional patch, instead of needing a full release.
Control cheat sheet:
wasd - movement keys space - jump and double/trick jump q - switch to Grenades e - pick up weapon on ground - replaces current gun, a la Halo r - reload. The shotgun and sniper rifle must be loaded one round at a time. left mouse button - shoot or throw grenade. The longer you hold it down, the farther the Grenades go. right mouse button - alt fire. Right now, the only weapon with an alt fire is the rifle, which uses the scope. 9 - switch from first person to third person view and back. Whatever your preference. tab - view the scoreboard esc - bring up the teeming multitude of menus
Lemme hear your comments. Keep in mind it is still unfinished.
Big thanks to Eihrul for the huge amount of help(seriously, he got bugged a *lot*, and this release would be nowhere near as good without his help), Verbalshadow for the excellent interface graphics, Hirato for his endless scripting and menu tweaking, Pundit for the sound help, our hosts, and all the people who dropped by and gave feedback/criticism/entertainment.
Super special thanks to Quin for possessing the amazing capability of putting up with a zillion tweaks and changes and experiments, as well as my screwed up sense of humor. There would be no Blood Frontier without you. If I missed anybody, I blame it on a severe and prolonged lack of sleep, and apologize from the bottom of my heart.
AND DON'T FORGET TO OPEN THE CORRECT PORTS.
You can download Blood Frontier from the Sourceforge File Releases for the project. Enjoy, and be sure to drop by our IRC channel to give suggestions, comments, playtest, or just plain hang out with us.

